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WOT BLITZ MAD GAMES KV CONCEPT SKETCH

WOT BLITZ MAD GAMES KV CONCEPT SKETCH Messing around with some event art concepts for WoT Blitz, specifically tracking the chaotic vibe of the Mad Games mode. I wanted to design a heavily modified, post-apocalyptic KV tank equipped with nasty front rams, built for pure smash-and-destroy gameplay.The whole scene is framed around this massive, volatile energy crystal in the background acting as the main light source. I started out with a quick composition sketch to lock down the tank's aggressive angle and the placement of the crystal. After that, I used AI to flesh out the variations, experimenting with different skies—shifting from toxic greens to dusty, apocalyptic oranges—and dialing in the right amount of flying debris and dust clouds to make the tank feel heavy and unstoppable.

WOT BLITZ MAD GAMES KV CONCEPT SKETCH Initial composition layout sketch alongside the raw AI generation passes.

WOT BLITZ MAD GAMES KV CONCEPT SKETCH Initial composition layout sketch alongside the raw AI generation passes.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.

Testing a warm, dusty atmosphere where the background lightning blends into the clouds.