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T25 Pilot Number 1 — Cinematic Light & Composition Tests

The project of the artillery and technical service of the US ground forces on the basis of a serial tank t23 with 90-mm equipment and reinforced armor. Two prototypes and 40 serial T25E1s were built Wanted to share a quick LookDev experiment I’ve been messing around with.I took my original T25 Pilot tank model and used AI to quickly test out different lighting, compositions, and environments. The main idea was to skip the tedious background rendering and just focus on the cinematic vibe. I wanted to see how the vehicle would look in high-action scenes, with all that flying mud, dust clouds, and dramatic daylight.It turned out to be a super fast way to brainstorm camera angles and get that game-trailer feel without spending days on every single shot.Let me know which lighting setup you think works best!

T25 Pilot Number 1 Original concept 

The project of the artillery and technical service of the US ground forces on the basis of a serial tank t23 with 90-mm equipment and reinforced armor. Two prototypes and 40 serial T25E1s were built

T25 Pilot Number 1 Original concept

The project of the artillery and technical service of the US ground forces on the basis of a serial tank t23 with 90-mm equipment and reinforced armor. Two prototypes and 40 serial T25E1s were built

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.

Testing out some backlighting and heavy dust trails to give the scene a bit more atmosphere and depth.